Assetto Corsa Rally Announced: First Look at the Franchise’s New Rally Chapter

Assetto Corsa Rally Announced: First Look at the Franchise’s New Rally Chapter

Assetto Corsa Rally Announced — A New Era for the Franchise

In a bold move for sim racing fans, Assetto Corsa Rally has just been announced and is gearing up for Steam Early Access on November 13, 2025. The reveal adds a dedicated rally chapter to the Assetto Corsa legacy, bringing precision sim racing to gravel, tarmac, weather, and the real pressures of rally stages.

Below is everything we know so far, and key things to watch as the Early Access launch approaches.


🎥 Trailer & Media


What We Know: Features & Early Access

Release & Development

  • Title: Assetto Corsa Rally 

  • Developer: Supernova in partnership with Kunos Simulazioni

  • Publisher: 505 Games

  • Platform & Launch: Steam (PC) — Early Access begins November 13, 2025 Steam Store

  • Price & Early Access Model: Priced to reflect its in-progress status; content will expand over time.

  • Early Access Duration Target: Under 18 months to full release. Steam Store

The developers emphasize community involvement—your feedback will help shape the game’s evolution. Steam Store

Core Content at Launch

At the start of Early Access:

  • 10 licensed rally cars, spanning classic and modern eras.

  • 4 real rally stages (with both tarmac and gravel terrain) from Wales and Alsace:
     • Wales – Hafren South & North 
     • Alsace – Munster & Saverne 

  • Game modes include Free Practice, Single Rally Stage, Rally Weekend, Time Attack, and Rally Events with online leaderboards.

  • Full support for racing peripherals, wheels, etc.

  • Damage model, dynamic conditions (surface grip, weather), and daytime cycles all factor into simulation fidelity.

  • No VR support at launch; planned for later in development.

Long-Term Vision & Roadmap

Beyond Early Access, Supernova/Kunos plan to expand with:

  • 30+ cars, additional rally locations, and full career/rally school modes

  • More laser-scanned stages with realism in elevation, terrain, and environmental detail.

  • A polished, full-featured release (1.0) within the proposed timeframe.


Why It Matters for Sim & Rally Fans

Assetto Corsa has long been beloved for its physics, modding support, and attention to driving feel. This new direction into rally territory is meaningful because:

  • Rally has often been modded into circuit sims (like with mods for the original Assetto Corsa), but this is its first fully addressed, native rally title in the franchise.

  • The simulation approach suggests this won’t be an arcade or casual rally game, but one aimed at enthusiasts who relish nuance and challenge.

  • Community feedback during Early Access could directly influence physics, stage variety, car balance, and more—giving fans a real stake in shaping the final product.


What to Watch & What Could Make or Break It

Element High Potential Possible Risk
Launch stability & performance If it runs smoothly with few bugs, first impressions will be strong. Early Access bugs, crashes, or optimization issues could generate backlash.
Car & stage variety rollout Expansion into diverse locations, surface types, and eras will keep it fresh. If updates are too slow, the game may feel stagnant.
Balance & simulation tuning Fine balance between realism and playability will appeal to a wide base. Overly punishing physics or poor handling could alienate casual audience.
Community engagement Open dev communication and responsiveness can build a strong fan base. Poor communication or ignoring feedback may erode trust.
VR & mod support VR implementation and modding tools can extend longevity and replayability. Delays or weak support in those areas may disappoint core sim fans.

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